The uses and Gratifications theory is a theory that people
seek certain media institutions as a means of escape, an emotional blanket or
diversion. The theory identifies that audiences are responsible for choosing
the type of media outlet or institution they seek to fulfil special
gratifications. As it is the audience themselves that hold the most power it is
up to the producers to create a type of media that will be bought, this is
determined by help of demographical research. This model of research shows that
audiences have very specific wants and needs.
Blulmer and Katz (1974), two main researchers of the uses
and gratifications theory, discovered what they believe to be the four main
reasons for media consumption. The reasons they found were diversion, personal
relationships, personal identity and surveillance. These four were identified
because, diversion would be a means of getting away from the stresses of
everyday life, personal relationships would be there to offer primary
socialisation on how to construct relationships between people and families, personal
identity offers lessons on norms, values and behaviour and finally surveillance,
i.e. weather, news, offers and bargains.
The theory has become quite dated in itself since the development
of things like games consoles, the internet and social networking. Researchers decided
the four main reasons for social networking were information, socializing, self-seeking
and entertainment.
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